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Conquest Unbound:Stories From The Realms
Conquest Unbound:Stories From The Realms
$16.00$20.00Hurry! Only1units left in stock!A Warhammer Age of Sigmar Anthology
These short stories include some of your favourite heroes, and some new ones you might not yet be familiar with.
READ IT BECAUSE
15 authors explore the Mortal Realms in 21 short stories, with perspectives from all four Grand Alliances. There's something in here for every fan of Warhammer Age of Sigmar.
THE STORY
Across the vast expanses of the Mortal Realms, from the gloomy depths of Shyish to the fiery plains of Aqshy, opposing forces meet in desperate battle.
Sigmar's alliance of Order clashes with those of Chaos, Death, and Destruction in an endless dance of territory lost and gained. The conquests and travails of mighty heroes – legendary names like Yndrasta, Neferata, and Gotrek Gurnisson – are chronicled and passed down through the ages. tales of wild magic, savage beasts... and brutal war.
This Warhammer Age of Sigmar anthology contains 21 short stories featuring both new and established characters from the Mortal Realms.
CONTENTS
– The Warden in The Mountain by Eric Gregory
– The Harrowing Deep by Miles A Drake
– The Perfect Assassin by Gary Kloster
– Chain of Storms by Evan Dicken
– Monsters by Noah Van Nguyen
– The Huntress of Ghur by Noah Van Nguyen
– Hamilcar: The Age of Enlightenment by David Guymer
– The Dead Hours by David Guymer
– Death on the Road to Svardheim by Darius Hinks
– Buyer Beware by Gav Thorpe
– Reflections in Steel by C L Werner
– The Inevitable Siege by Rhuairidh James
– Heart of the Fallen by Sarah Cawkwell
– I, Behemat by Eric Gregory
– A Taste of Lightning by Adrian Tchaikovsky
– The Offering by Andy Clark
– Strong Bones by Michael R Fletcher
– Fangs of the Rustwood by Evan Dicken
– The Threshold by David Annandale
– The Wolf and The Rat by C L Werner
– A Tithe of Bone by Michael R FletcherWe have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@millenniumcomics.com.au. Please note that returns will need to be sent to the following address: MILLENNIUM COMICS - 158 East Street - Rockhampton CBD - Qld - 4700
If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@millenniumcomics.com.au.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not.Refunds will only be offered on on damaged goods. Change of mind instances will only allow for store credits to be offered.
Please remember it can take some time for your bank or credit card company to process and post the refund too.
If more than 15 business days have passed since we’ve approved your return, please contact us at info@millenniumcomics.com.au.Change of Mind Policy, under ACCC
Consumers are not entitled to a repair, replacement or refund under the consumer guarantees if:
- they got what they asked for but simply changed their mind, found the product cheaper somewhere else, or decided they didn't like the purchase or had no use for it. However, if a business has a ‘change of mind’ policy, they must follow it.
- the problem with the product was caused by the consumer misusing it
- they knew of or were made aware of the problem with the product before they bought it (but they may be entitled to a repair, replacement or refund for a different problem with the product that wasn’t made clear to them before they bought it)
- asked for a service to be done in a certain way against the advice of the business
- the problem with a service was caused by the actions of someone other than the business.
However, in some instances store credit may be applied in return for the goods in the same condition as they were sold in. This is at the store's discretion.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Millennium Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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