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Call of Cthulhu RPG - Cults of Cthulhu
Call of Cthulhu RPG - Cults of Cthulhu
Regular Price $90.00Hurry! Only2units left in stock!Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master's dark call.
In Call of Cthulhu, there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns.
Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos.
Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns - villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos.
Inside this book, you'll find:
• A history of Cthulhu cults.
• Five fully fleshed out Cthulhu cults, ready to be incorporated into games.
• Covering the Victorian era through to the Modern-Day.
• Never before seen secrets of the Deathless Masters.
• Detailed guidance on designing cults and their leaders for campaigns.
• Special “Cult Worksheet” to record the various cults created.
• Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.
• Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.
• Cthulhu in Mythos tomes.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
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If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@millenniumcomics.com.au.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.Exceptions / non-returnable items
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Consumers are not entitled to a repair, replacement or refund under the consumer guarantees if:
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Millennium Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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