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Dive
Regular Price $60.00Hurry! Only2units left in stock!Dive into the water. Progress deeper and deeper avoiding dangers and collecting valuable items. But never forget to pay attention to your limit of oxygen. Go back to your underwater capsule to refill your lungs with fresh air and to stock your items, not to loose them.
Dive is a game using the transparency of cards to play a unique experience.
SHORT RULES
1. Set up
Stack 36 thick transparent big cards in the middle of the table. Each player receive 8 Oxygen tokens, 3 Oxygen reserve tokens and 1 personal board. Place aside the items tokens (values: 1, 2 and 3).
2. Overview
Dive is a competitive game. The players all look together, from above, at the stack of transparent big cards, trying to discern, by transparency, dangers and items to collect.
3. Programming
By hiding their programming, each player arrange the Oxygen tokens in a column, one per depth level, from top to bottom (maximum depth is 5). Any Oxygen token placed on its red face signals that the player has detected a danger at this depth.
If a player detects an item to be collected at a certain depth, she can stack several Oxygen tokens for this depth in order to obtain a majority and to be the only one able to collect this item.
4. Resolution
a] All players simultaneously reveal their programming and the resolution can begin.
b] The transparent card at the top of the stack is put aside so that you can clearly see what is on it.
c] If there is a danger (shark, jellyfish ..) any player who has not announced it stops her resolution for this round. The same goes for any player who has announced a danger when there is none.
d] Players who are still in play for this turn may collect any item at this level, unless another player has invested more oxygen at this level.
e] As long as at least one player has programmed an additional level of depth, the operation is repeated (from b] here above).
f] Finally, the player(s) having reached the deepest depth receive a reward.
5. Securing collected items
In the event of a programming error, any item collected is lost. To avoid this, there are two possibilities…
a) Use an Oxygen reserve token to recover full oxygen potential, and the items are secured.
b) Skip your turn.
6. End of game and victory
The game ends when a player spent all her oxygen, or when all 36 transparent cards have been discarded. Then the player having the more victory points (through the collected items) win the game.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at info@millenniumcomics.com.au. Please note that returns will need to be sent to the following address: MILLENNIUM COMICS - 158 East Street - Rockhampton CBD - Qld - 4700
If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at info@millenniumcomics.com.au.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not.Refunds will only be offered on on damaged goods. Change of mind instances will only allow for store credits to be offered.
Please remember it can take some time for your bank or credit card company to process and post the refund too.
If more than 15 business days have passed since we’ve approved your return, please contact us at info@millenniumcomics.com.au.Change of Mind Policy, under ACCC
Consumers are not entitled to a repair, replacement or refund under the consumer guarantees if:
- they got what they asked for but simply changed their mind, found the product cheaper somewhere else, or decided they didn't like the purchase or had no use for it. However, if a business has a ‘change of mind’ policy, they must follow it.
- the problem with the product was caused by the consumer misusing it
- they knew of or were made aware of the problem with the product before they bought it (but they may be entitled to a repair, replacement or refund for a different problem with the product that wasn’t made clear to them before they bought it)
- asked for a service to be done in a certain way against the advice of the business
- the problem with a service was caused by the actions of someone other than the business.
However, in some instances store credit may be applied in return for the goods in the same condition as they were sold in. This is at the store's discretion.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Millennium Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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